![]() ![]() Note: Doom 3: ROE only: If you are modding for the Doom 3: Resurrection of Evil expansion, add “ set fs_game_base d3xp” to the shortcut For further information, see Startup parameters. This starts Doom 3, with the mod folder set to “mymod”. For instance: d:\doom3\doom3.exe set fs_game mymod Therefore it is easier to create a simple shortcut with a modified command line. However, you will often need start your mod to playtest it. To start your mod, you could either start the game and use the “mods” selection in the main menu, if available. Mods can use the assets from the base and expansion folders. Every mod folder is isolated so that no assets of one mod influence another. Note: Doom 3: ROE only: The name of the expansion folder is /d3xpįolders with various names containing everything needed to run the mod. Note: Quake 4 only: Unlike other games, Quake 4’s base folder is called /q4baseĪ folder reserved for expansion packs containing additional assets. Only game updates and paks should be placed there, mods need their own folder. All the PK4’s of the retail game are in this folder. There are 3 types of folders in the game directory to place assets in: Also make sure to update it to the newest version available. (Eg: For Doom 3, the folder could be “d:\doom3” compared to "c:\program files\doom 3\) This avoids a few technical problems you would encounter otherwise. Game basics Installing the Gameīefore you start any editing, you should install the id Tech game of your choice into a directory with no spaces. These aim at totally replacing the assets and mechanics of the source to create an entirely new game. These are all the hybrid forms where only aspects of the game are modified, ranging from modified game mechanics to the addition of a new set of levels and skins. Mods are generally seperated into three categories:īasicaly a simple addon to the existing game, these mostly come in the form of level-, skin- and soundpacks. They can be used for the single-player or multiplayer part. They can include new items, weapons, characters, enemies, models, modes, textures, levels, and story lines. Mods (short for modification) are made by the general public by building on and expanding the assets and mechanics of an existing game. General information that is helpful on getting started with, producing and distributing id Tech mods. ![]()
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