![]() ![]() Grab It Presents Nihilumbra - Classics Collection Episode 7 - Includes The Making of Tiny Troopers Alliance and Midnight Star Episode 6 - Includes The Making of Magic the Gathering ![]() Episode 5 - Includes The Making of World of Tanks Blitz Episode 4 - Includes The Making of Last Inua Episode 3 - Includes The Making of Monument Valley Episode 2 - Includes The Making of Oceanhorn Episode 1 - Includes The Making of République ( *free sample issue*) If you have an iPad, you should check out the free sample issue at the very least, or enjoy one of our other episodes as listed below. Run by the former editor of Game Informer, you'll find worldwide exclusives, but also an interactive media experience unlike any you have seen before. If you are wondering who we are, we're primarily a digital magazine for the iPad focused on the coverage of indie video games. And make sure you check out Episode 3 of Grab It – it’s jam filled with other content, too. You can get Monument Valley 2 now right here. Taking a brilliant concept, plugging the holes and then taking it all to the next level. In short, it’s everything you want from a sequel. With 14 chapters, it’s also a much longer game, tackling one of the biggest criticisms of the original. Puzzles expand to offer elements like portals and sunlight, there is a broader range of art styles between the stages, and there is much more meat to the storytelling. With this extra manpower, Monument Valley 2 retains the same concept of challenging players to move parts of the landscape to open up pathways for its characters, but deepens it extensively. In the three years between the two games, developer usTwo has more than doubled in size from 8 to 20 staff. You can grab Episode 3 from the App Store here. If you’ve fallen in love with Monument Valley too, then you should dive in and check it out. Designer Ken Wong took readers through the entire journey of its creation, detailing the inspirations, the challenges, and a tonne of behind-the-scenes information. We fell in love with the first game, and are delighted at the arrival of the second.Įpisode 3 of Grab It - the innovative, interactive iPad magazine – was home to the world exclusive Monument Valley making of experience. The beautiful, intuitive touchscreen controls work so seamlessly with the unique MC Escher inspired puzzle-solving that it sucks you in and romances you completely. With Monument Valley and its sequel, game design and hardware danced the merriest dance you’ve ever seen. If you’re as excited about the release of Monument Valley 2 as us, then why not learn the story behind the series’ creation. If you haven't yet played this fantastic game, you can grab the original, or the sequel now. You can learn more about The Making of Monument Valley book at the publisher’s website, or you can pick it up directly now from Amazon or from iTunes depending on your format of choice. But ultimately you have to feel the team lent the right way in falling with Monument Valley. The Garden of Geometric Delights is a very indie title as is While She Wandered. Tower of Illusion is way too Mickey Mouse, and Crow Season just makes no sense at all given the final product. It’s a bit tacky, but I kind of like Upper Escheron. We spent many weeks arguing over a suitable name, with examples being Crow Season, The Garden of Geometric Delights, While She Wandered and Upper Escherlon.” “The temporary name of the project was Tower of Illusion, which nobody actually liked. It turns out the developer circled a number of disparate titles before falling on Monument Valley. ![]() It relates to the name of the game, or more accurately, what that name could have been. We thought we would share with you an interesting quote from the book, to whet the appetite of those who may be interested in picking it up. Wong was the lead designer and artist behind the innovative gameplay. The Making of Monument Valley: Secrets Behind the Best Indie Games was put together with help from Grab It and our interview with Ken Wong. (Android is coming soon.) Following the release of Monument Valley 2 has come a new book, available on Amazon and iTunes. And the studio was right.įollowing the release of an expansion, Forgotten Shores in late 2014, a few sequel was released last week to iOS devices. ![]() When the rest of the market was going free-to-play, developer ustwo Games remained unmoved, adamant Monument Valley’s gameplay experience was worth a price. Very few have done so as fully paid premium experiences. While plenty of other titles have been downloaded more times than Monument Valley, despite its impressive 50,000,000 result. It’s one of the most loved and successful indie games of all time. Blockbuster mobile indie game Monument Valley very nearly went by a different name reveals lead designer Ken Wong in a new book. ![]()
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